很多小伙伴學(xué)習(xí)編程的目的就是為了開發(fā)游戲。但是我們剛開始學(xué)習(xí)python編程的時(shí)候并不會(huì)涉及到游戲開發(fā),再往后如果不是專門往游戲開發(fā)方向走的話也不會(huì)學(xué)習(xí)游戲開發(fā)相關(guān)的知識(shí),這不免有些令人遺憾。今天小編帶來一個(gè)python滑雪小游戲的源代碼,邏輯簡單代碼易學(xué),有感興趣的小伙伴趕緊代碼跑起來吧!
一、效果圖
二、必要工具
Python3.7
pycharm2019
再然后配置它的文件,設(shè)置游戲屏幕的大小,圖片路徑。
代碼如下
'''配置文件'''
import os
'''FPS'''
FPS = 40
'''游戲屏幕大小'''
SCREENSIZE = (640, 640)
'''圖片路徑'''
SKIER_IMAGE_PATHS = [
os.path.join(os.getcwd(), 'resources/images/skier_forward.png'),
os.path.join(os.getcwd(), 'resources/images/skier_right1.png'),
os.path.join(os.getcwd(), 'resources/images/skier_right2.png'),
os.path.join(os.getcwd(), 'resources/images/skier_left2.png'),
os.path.join(os.getcwd(), 'resources/images/skier_left1.png'),
os.path.join(os.getcwd(), 'resources/images/skier_fall.png')
]
OBSTACLE_PATHS = {
'tree': os.path.join(os.getcwd(), 'resources/images/tree.png'),
'flag': os.path.join(os.getcwd(), 'resources/images/flag.png')
}
'''背景音樂路徑'''
BGMPATH = os.path.join(os.getcwd(), 'resources/music/bgm.mp3')
'''字體路徑'''
FONTPATH = os.path.join(os.getcwd(), 'resources/font/FZSTK.TTF')
三、全部源碼
'''滑雪者類'''
class SkierClass(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
# 滑雪者的朝向(-2到2)
self.direction = 0
self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]
self.image = pygame.image.load(self.imagepaths[self.direction])
self.rect = self.image.get_rect()
self.rect.center = [320, 100]
self.speed = [self.direction, 6-abs(self.direction)*2]
'''改變滑雪者的朝向. 負(fù)數(shù)為向左,正數(shù)為向右,0為向前'''
def turn(self, num):
self.direction += num
self.direction = max(-2, self.direction)
self.direction = min(2, self.direction)
center = self.rect.center
self.image = pygame.image.load(self.imagepaths[self.direction])
self.rect = self.image.get_rect()
self.rect.center = center
self.speed = [self.direction, 6-abs(self.direction)*2]
return self.speed
'''移動(dòng)滑雪者'''
def move(self):
self.rect.centerx += self.speed[0]
self.rect.centerx = max(20, self.rect.centerx)
self.rect.centerx = min(620, self.rect.centerx)
'''設(shè)置為摔倒?fàn)顟B(tài)'''
def setFall(self):
self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])
'''設(shè)置為站立狀態(tài)'''
def setForward(self):
self.direction = 0
self.image = pygame.image.load(self.imagepaths[self.direction])
'''
Function:
障礙物類
Input:
img_path: 障礙物圖片路徑
location: 障礙物位置
attribute: 障礙物類別屬性
'''
class ObstacleClass(pygame.sprite.Sprite):
def __init__(self, img_path, location, attribute):
pygame.sprite.Sprite.__init__(self)
self.img_path = img_path
self.image = pygame.image.load(self.img_path)
self.location = location
self.rect = self.image.get_rect()
self.rect.center = self.location
self.attribute = attribute
self.passed = False
'''移動(dòng)'''
def move(self, num):
self.rect.centery = self.location[1] - num
'''創(chuàng)建障礙物'''
def createObstacles(s, e, num=10):
obstacles = pygame.sprite.Group()
locations = []
for i in range(num):
row = random.randint(s, e)
col = random.randint(0, 9)
location = [col*64+20, row*64+20]
if location not in locations:
locations.append(location)
attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))
img_path = cfg.OBSTACLE_PATHS[attribute]
obstacle = ObstacleClass(img_path, location, attribute)
obstacles.add(obstacle)
return obstacles
'''合并障礙物'''
def AddObstacles(obstacles0, obstacles1):
obstacles = pygame.sprite.Group()
for obstacle in obstacles0:
obstacles.add(obstacle)
for obstacle in obstacles1:
obstacles.add(obstacle)
return obstacles
'''顯示游戲開始界面'''
def ShowStartInterface(screen, screensize):
screen.fill((255, 255, 255))
tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)
cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)
title = tfont.render(u'滑雪游戲', True, (255, 0, 0))
content = cfont.render(u'按任意鍵開始游戲', True, (0, 0, 255))
trect = title.get_rect()
trect.midtop = (screensize[0]/2, screensize[1]/5)
crect = content.get_rect()
crect.midtop = (screensize[0]/2, screensize[1]/2)
screen.blit(title, trect)
screen.blit(content, crect)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
return
pygame.display.update()
'''顯示分?jǐn)?shù)'''
def showScore(screen, score, pos=(10, 10)):
font = pygame.font.Font(cfg.FONTPATH, 30)
score_text = font.render("Score: %s" % score, True, (0, 0, 0))
screen.blit(score_text, pos)
'''更新當(dāng)前幀的游戲畫面'''
def updateFrame(screen, obstacles, skier, score):
screen.fill((255, 255, 255))
obstacles.draw(screen)
screen.blit(skier.image, skier.rect)
showScore(screen, score)
pygame.display.update()
'''主程序'''
def main():
# 游戲初始化
pygame.init()
pygame.mixer.init()
pygame.mixer.music.load(cfg.BGMPATH)
pygame.mixer.music.set_volume(0.4)
pygame.mixer.music.play(-1)
# 設(shè)置屏幕
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('滑雪游戲 —— 九歌')
# 游戲開始界面
ShowStartInterface(screen, cfg.SCREENSIZE)
# 實(shí)例化游戲精靈
# --滑雪者
skier = SkierClass()
# --創(chuàng)建障礙物
obstacles0 = createObstacles(20, 29)
obstacles1 = createObstacles(10, 19)
obstaclesflag = 0
obstacles = AddObstacles(obstacles0, obstacles1)
# 游戲clock
clock = pygame.time.Clock()
# 記錄滑雪的距離
distance = 0
# 記錄當(dāng)前的分?jǐn)?shù)
score = 0
# 記錄當(dāng)前的速度
speed = [0, 6]
# 游戲主循環(huán)
while True:
# --事件捕獲
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
speed = skier.turn(-1)
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
speed = skier.turn(1)
# --更新當(dāng)前游戲幀的數(shù)據(jù)
skier.move()
distance += speed[1]
if distance >= 640 and obstaclesflag == 0:
obstaclesflag = 1
obstacles0 = createObstacles(20, 29)
obstacles = AddObstacles(obstacles0, obstacles1)
if distance >= 1280 and obstaclesflag == 1:
obstaclesflag = 0
distance -= 1280
for obstacle in obstacles0:
obstacle.location[1] = obstacle.location[1] - 1280
obstacles1 = createObstacles(10, 19)
obstacles = AddObstacles(obstacles0, obstacles1)
for obstacle in obstacles:
obstacle.move(distance)
# --碰撞檢測
hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)
if hitted_obstacles:
if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed:
score -= 50
skier.setFall()
updateFrame(screen, obstacles, skier, score)
pygame.time.delay(1000)
skier.setForward()
speed = [0, 6]
hitted_obstacles[0].passed = True
elif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed:
score += 10
obstacles.remove(hitted_obstacles[0])
# --更新屏幕
updateFrame(screen, obstacles, skier, score)
clock.tick(cfg.FPS)
到此這篇python滑雪小游戲的文章就介紹到這了,更多Python游戲開發(fā)相關(guān)的內(nèi)容請搜索W3Cschool以前的文章或繼續(xù)瀏覽下面的相關(guān)文章。